package asteroids.engine.ai;

import asteroids.engine.GameState;

public class TestPilot implements Pilot
{
    public int getOrders(GameState state)
    {
        // ignore state. The gosu TestPilot need not see what is going on to
        // choose the right action
        // return (Pilot.UP | Pilot.FIRE | Pilot.LEFT | Pilot.SPECIAL);
        return Pilot.FIRE;
    }
}
